

We directly control Robert’s movements, trying to focus the screen on items or people. Naturally, players can expect many classic sci-fi tropes about a ‘perfect’ society that is not as perfect as it seems.īeyond a Steel Sky is still very much a point-and-click adventure game like its predecessor, with the exception that it’s more controller-friendly. We play as Robert Foster and our main objective is rescuing a child who has been kidnapped and brought to Union City, a mega utopia built in the middle of the desert.

Honestly, Beyond doesn’t go out of its way to brush newcomers up on the story so far - instead, after a rather strange comic book-style intro, we are merely dropped into a desert and left to discover old plot points as we move through the narrative. I can only imagine that when UK studio Revolution Software, of Broken Sword fame, decided to pitch a follow-up to their 1993 dystopian cult classic Beneath a Steel Sky, they did so well aware of what they were getting into. Trying to make a sequel to a game originally released 28 years ago is no easy task.

WTF Why do I feel like I wouldn’t mind living in Union City? LOW Repetitive puzzles and a janky overall look.
